DreamBack VR

WHAT’S DREAMBACK VR?

DreamBack VR it’s a VR exclusive exploration based psychological horror tittle which uncover an obscure history around the Rickfford Mansion. It’s based on the Epic Games Unreal Engine 4 and will be compatible with Steam VR. DreamBack VR expects to be released on 2019.

OVERVIEW

The history takes place during the night of the 22th of September 1992 around the Rickfford Mansion located on Ludlow (United Kingdom). For Michael Shurtbell, its another usual night of work but in a moment everything twists getting trapped inside the Rickfford Mansion. He is the one choosed to uncover the deepest secrets around this place. There is no way back.

“Sometimes, with the power of our subconscience, we can relive forgotten experiences changing our lives forever”.

GAMEPLAY

Player will have an unique way to interact with the environment with the specific VR gameplay mechanisms designedfrom the ground up. The use of flashlight, doors, keys, interactive notes, puzzle parts and more will be necessary to understand the history and try to get out from the Rickfford Mansion.

VISUALS

Graphical content has been design and implemented to offer the highest possible visual quality while maintaining the targeted performance for VR application. Profiling and optimizing are one of our priorities to offer the most fluid experiences posible.

AUDIO

Specific sound system designed from the ground for the VR technology like spatial and binaural systems. It will also use custom high quality sound effects and exclusive ambient tracks/music to make you feel a unique experience.

ENEKO CELAYETA

The reflection of a passionated life centered into the videogames, hardware and software development industry with more than 10 years of professional experience in the videogames industry. Dedicated and tireless always working to reach the marked objectives. Innate leadership ability to guide a team of professionals across the development of a entire project.

On DreamBack VR he’s involved working in the next fields:

Creator/Producer/Project Leader

Writer/Scripter/Narrative Designer

Lead Concept Artist

Lead Environment Artist

Junior Character Artist

Environment Lighting Artist

Gameplay Designer

Cut Scene Artist

Lead Sound Implementation

Profiling and Optimizations

——–

HEPHAESTUS ENTERTAINMENT

Senior Concept Artist

——–

GARTH CYRIL DAVEY

Lead Core Programmer

Lead Interface Artist

Lead Audio Programmer

——–

COLIN KASZYNSKI

Senior Environment Artist

Senior Environment Lighting Artist

——–

THOMAS MARTYN

Senior Character Artist

——–

IVAILO IVANOV

Lead Character Artist

——–

ROBERT MUNDAY

Character Animator

——–

DANIEL STAN

Visual Effects Artist

——–

JOSEPH LANE

Ambient Music Composer

——–

DEAN KOPRI

Sountrack Music Composer

——–

ADRIANO MARTIN

Sound Designer

Senior Sound Implementation

Voice Actor (Michael Shurtbell)

——–

AMOS WILLBOND

Voice Actor (Psychiatrist)

——–

PC BOX

Technical Equipment